This game was developed as my second last project in my Bachelors of Game Development at UTS. I focused my work here on programming, animating and rigging models, as well on writing dialogue and particle design. This 8 week long project was broken up into four sprints and all game development was done following AGILE methodologies.
Awards & Recognition: The Game was awarded Best Game (Game Design Studio 1) and the People’s Choice Award in the UTS Student Games Showcase. We were also requested to present for WarGaming’s Sydney Game Engine Developers Meetup and showcase our developmental process and our completed game.