| 2020 – 2021 (FX Artist) | Netflix Page |
For season 1 of this series, I was in charge of making visual effects for several episodes that matched concepts given to us by the Netflix team. The TV Show was rendered in Unreal Engine and FX I worked on were made using UE Material Graphs, Niagara, Houdini, Photoshop, the Substance Suite, Blueprints and C++. I ended up doing stylized volumetric clouds, crowd simulations, liquid simulations and stylized FX like beams, energy waves and geysers on the project, which you can see compiled in the video on this page.
One of the highlights of my work was being in charge of the polluted water shader for ‘Sky Co. Docks’, which required a complex system and tooling that integration artists could use to curate the speed, size and positioning of bubbling frothing water. I ended up making a tool so artists could curate the size/speed of the bubbles on a plane or a mesh by allowing them to draw 3D Signed Distance Field masks on the meshes. I also had to provide solutions to motion blurring the water, underwater shots of the it, and integrating it with other FX made by my team members.
As of 2024, this project was removed off Netflix as they pivoted away from their ‘Netflix Interactive’ titles.